Causa Creations: The Station

About 18 months ago, I got an email from Georg Hobmeier. We’d met late the previous year and realised we know all the same people, courtesy Freiburg and other Germano-Austrian places filled with dancers. Georg wrote:

I’m sitting in a room making games. I might require your particular skillset. It’s the story of a woman who’s supposed to activate an unruly missile defence station on an orbital station. There’s drones involved, vending machines and a lot of death in space.

I replied, “… death in space? I say yes!”

And so, in May 2015 I became something of a copy editor, proofreader, translator, fact checker / researcher (just how big would a standard-ish Oort cloud object of slushy comet nucleus type, or d-type asteroid need to be to flatten a city?), co-writer of Georg’s text for Causa Creations’s and Gold Extra’s interactive sci-fi novella The Station. Which was released on Tuesday.

Which makes me a published sci-fi writer / game writer. I think. Woo!

What started out as a quick-ish proofread turned into a few weeks of ever more involved discussion on identity, feminism, colonialism, 500 years in the future. You know, my usual gear, the parts of my particular skill set you get when you require my particular skill set. Some people think they can get me without the politics, like it’s optional. Not Georg! He knows what I’m about.

Which led to me thinking about the main character — already a woman — thinking about utopian-ish futures, and deciding she was bisexual and brown. Georg replied, “So, did I get this right, our hero is an umber-skinned bisexual? Somehow I picture her now as Deborah Dyer aka Skin!” Or Hannah John-Kamen, or Korra, both of whom were in my sci-fi imagination around then. So when you play The Station you have three handy references for who you are.

You’re in space! But why? And how did you get there?

“The Station” is an interactive sci-fi novella set in turbulent times, which the protagonist has a hard time remembering. It’s an orbital rabbit hole tale developed by gold extra with Causa Creations’ support. Text by Georg Hobmeier and Frances d’Ath, Code by Patrick Borgeat, Sound by Juan A. Romero.

Featuring:

  • lasers
  • brain damage
  • lots of accidents
  • vending machines
  • zero gravity horror
  • one rather short labyrinth
  • visually compelling feature list
  • linux puzzles, but not too hard ones
  • a full menagerie of quirky & annoying maintenance machinery

Please also enjoy a full hour of magical space drone music with deep space bass. Available soon.

Available on: App Store and Google Play.

causacreations — The Station
causacreations — The Station

Gallery

Nyxxx, Rökridån, Kokoro2, & Dasniya — A Workshop

Some photos I’ve been sitting on since early-May from Dasniya/Shibari Express’ three-day rope & making performance workshop in Stockholm with NYXXX at Rökridån, co-organised by Kokoro 2. It was a truly awesome week.

Nyxxx, Rökridån, Kokoro2, & Dasniya — 1
Nyxxx, Rökridån, Kokoro2, & Dasniya — 1
Nyxxx, Rökridån, Kokoro2, & Dasniya — 2
Nyxxx, Rökridån, Kokoro2, & Dasniya — 2
Nyxxx, Rökridån, Kokoro2, & Dasniya — 3
Nyxxx, Rökridån, Kokoro2, & Dasniya — 3
Nyxxx, Rökridån, Kokoro2, & Dasniya — 4
Nyxxx, Rökridån, Kokoro2, & Dasniya — 4
Nyxxx, Rökridån, Kokoro2, & Dasniya — 5
Nyxxx, Rökridån, Kokoro2, & Dasniya — 5
Nyxxx, Rökridån, Kokoro2, & Dasniya — 6
Nyxxx, Rökridån, Kokoro2, & Dasniya — 6
Nyxxx, Rökridån, Kokoro2, & Dasniya — 7
Nyxxx, Rökridån, Kokoro2, & Dasniya — 7
Nyxxx, Rökridån, Kokoro2, & Dasniya — 8
Nyxxx, Rökridån, Kokoro2, & Dasniya — 8
Nyxxx, Rökridån, Kokoro2, & Dasniya — 9
Nyxxx, Rökridån, Kokoro2, & Dasniya — 9
Nyxxx, Rökridån, Kokoro2, & Dasniya — 10
Nyxxx, Rökridån, Kokoro2, & Dasniya — 10
Nyxxx, Rökridån, Kokoro2, & Dasniya — 11
Nyxxx, Rökridån, Kokoro2, & Dasniya — 11
Nyxxx, Rökridån, Kokoro2, & Dasniya — 12
Nyxxx, Rökridån, Kokoro2, & Dasniya — 12
Nyxxx, Rökridån, Kokoro2, & Dasniya — 13
Nyxxx, Rökridån, Kokoro2, & Dasniya — 13
Nyxxx, Rökridån, Kokoro2, & Dasniya — 14
Nyxxx, Rökridån, Kokoro2, & Dasniya — 14
Nyxxx, Rökridån, Kokoro2, & Dasniya — 15
Nyxxx, Rökridån, Kokoro2, & Dasniya — 15
Nyxxx, Rökridån, Kokoro2, & Dasniya — 16
Nyxxx, Rökridån, Kokoro2, & Dasniya — 16
Nyxxx, Rökridån, Kokoro2, & Dasniya — 17
Nyxxx, Rökridån, Kokoro2, & Dasniya — 17
Nyxxx, Rökridån, Kokoro2, & Dasniya — 18
Nyxxx, Rökridån, Kokoro2, & Dasniya — 18
Nyxxx, Rökridån, Kokoro2, & Dasniya — 19
Nyxxx, Rökridån, Kokoro2, & Dasniya — 19
Nyxxx, Rökridån, Kokoro2, & Dasniya — 20
Nyxxx, Rökridån, Kokoro2, & Dasniya — 20
Nyxxx, Rökridån, Kokoro2, & Dasniya — 21
Nyxxx, Rökridån, Kokoro2, & Dasniya — 21

Ropes & Roles

Ebba, Tova & Gabriel host a conversation with the Berlin-based choreographers Dasniya Sommer and Frances d’Ath, that visited NyxxxKokoroTwo & Rökridånfor a working residency the 28th of April-4th of May in 2015. When the conversation starts, we have just participated in a shibari yoga class guided by Dasniya. From this point of reference, we go on to discuss among many other things exoskeletons, religious metaphors and the invention of rope as a parallel to the invention of the wheel.

— NYXXX: Avsnitt #9 — Ropes & Roles

NYXXX Podcast #9 — Ropes & Roles
NYXXX Podcast #9 — Ropes & Roles

Quote

Our first manifesto we released by fax. We didn’t …

Our first manifesto we released by fax. We didn’t have problems spelling the word, ‘cunt’; I think it was the word ‘manifesto’ we had problems with.

VNX Matrix, Virginia Barratt & Francesca di Rimini, overheard in Wired interview in my lounge

Nothing You Have Done Deserves Such Praise

An occasional yet delicious pleasure when an email from Jason Nelson unfurls in my Inbox, he of sydney’s siberia and other digital creatures, and  i made this. you play this. we are enemies (which means the last time I got an email from him was three years ago), and now a commission from Turbulence called Nothing You Have Done Deserves Such Praise. I played immediately.

I seldom see Flash on the internet anymore, which adds a sense of the archaic to his work,  yet it suits perfectly; I can’t imagine having that same feeling of sublime and crappy if it was all HTML5 (though it might be possible and even look identical). It’s also been a long time since I last looked at his site, so without playing every game of poetry, I think Nothing You Have Done Deserves Such Praise, is his best yet. I ended by walking into a beige void and keeping walking, keeping walking, falling, falling, falling off the screen, nothing. I aspire to make art this good.

Jason Nelson — Nothing You Have Done Deserves Such Praise 1
Jason Nelson — Nothing You Have Done Deserves Such Praise 1
Jason Nelson — Nothing You Have Done Deserves Such Praise 2
Jason Nelson — Nothing You Have Done Deserves Such Praise 2
Jason Nelson — Nothing You Have Done Deserves Such Praise 3
Jason Nelson — Nothing You Have Done Deserves Such Praise 3
Jason Nelson — Nothing You Have Done Deserves Such Praise 4
Jason Nelson — Nothing You Have Done Deserves Such Praise 4
Jason Nelson — Nothing You Have Done Deserves Such Praise 5
Jason Nelson — Nothing You Have Done Deserves Such Praise 5
Jason Nelson — Nothing You Have Done Deserves Such Praise 6
Jason Nelson — Nothing You Have Done Deserves Such Praise 6
Jason Nelson — Nothing You Have Done Deserves Such Praise 7
Jason Nelson — Nothing You Have Done Deserves Such Praise 7
Jason Nelson — Nothing You Have Done Deserves Such Praise 8
Jason Nelson — Nothing You Have Done Deserves Such Praise 8
Jason Nelson — Nothing You Have Done Deserves Such Praise 9
Jason Nelson — Nothing You Have Done Deserves Such Praise 9

sydney’s siberia and other digital creatures

No, I don’t actually remember which Mac forum I discovered Jason Nelson and secrettechnology on. I do though highly enjoy receiving infrequent emails from him with his latest odd, poignant, beautiful pieces of art. Much happiness then, and wishing I had more time to play, when I discovered not one but three new pieces with Australianness… (yeah all nostalgic because of the too easily remembered winter and dreaming of Adelaide beaches and sun.)

Hope your world is more than curious.

I have some semi-newly birthed digital artworks/poems inspired by Australian locales to spread out across the net. And of course feel free to critique and/or send to anyone everywhere.

T: sydney’s sibera
D: an interactive and infinitely zooming digital poem
http://www.secrettechnology.com/sydney/

T: Birds Still Warm from Flying
D: an interactive/re-creatable poetry cube
http://www.secrettechnology.com/ausco/poecubic2.html

T: wittenoom and the cancerous breeze
D: digital poem created from ten sections
http://www.secrettechnology.com/wittenoom/starthere.html

again and as always you rock and cheers, Jason Nelson

sydney’s sibera
sydney’s sibera
Birds Still Warm from Flying
Birds Still Warm from Flying
wittenoom and the cancerous breeze
wittenoom and the cancerous breeze

we are enemies… secrettechnology

Discovered on a mac forum that I’ve been on for years, and the best game I’ve played in years also, i made this. you play this. we are enemies. And then I discovered Jason Nelson’s website. I think I must have emailed him somewhere in the game… He wrote back asking for a ‘strange story or unusual encounter’. I thought my life tends not to be so interesting so sent him one of the dreams that made ‘alptraum’ in all the people i can remember sleeping with…, the one with the plane crash in the Himalayas where I end up bleeding to death from a bullet in my upper arm. Sometimes why I love art is so clear.

secrettechnology – jason nelson
secrettechnology – jason nelson
i made this. you play this. we are enemies
i made this. you play this. we are enemies

nothing left to do but vandalise shit

For a while I go so into playing Halo, and I mean so into it in the end I had to delete the thing from my hard drive. But that didn’t turn me into a xenophobic, steroid-pumped weapons-crazy psychopathic Master Chief, blasting my way across Melbourne … though everything was a bit pixelated after a 16 hour stint …

So now that the Australian Government Classification Review Board has banned Ecko’s Getting Up: Contents Under Pressure, not that I’d probably be able to play it anyway on my old PowerBook, I feel unequivocally compelled to download it illegally, and then go around Melbourne tagging stuff.

Ms Maureen Shelley, when questioned on her decision by the ABC’s Lateline, said she didn’t need proof that video games encourage crime—only that she thought they could.

— WikiNews

getting up: contents under pressure
getting up: contents under pressure

Continue reading

great technology crappy game

In a sweatily adolescent application of great technology, Hong Kong’s Artificial Life have just announced the release of a new 3-D game for 3G phones, Virtual Girlfriend, perfect for guys who confuse fantasy with reality, and want their girlfriend to have the responses of a Tamagotchi.

The Virtual Girlfriend is a very innovative mobile game that is based on intelligent animated 3-D characters (avatars) that live in a virtual mobile world. The virtual girls can be contacted and seen using a 3G phone at any time. However, the characters will be involved in different activities during the day, for example, the girlfriend may be in her virtual home or at her virtual workplace or in a virtual bar or restaurant or just shopping with another virtual friend in a virtual shopping mall. The user can watch the characters during these activities and interact with them via the mobile phone. The characters and the game follow a certain daily and weekly schedule which will continuously change and progress over time. The behavior of the virtual characters is based on scientific principles and algorithms inspired by the computer related artificial life sciences and is using artificial intelligence technology to achieve human like behavior and responses.

virtual girlfriend – does my bum look big in this?
virtual girlfriend – does my bum look big in this?
virtual girlfriend – hey baby, me love you long time
virtual girlfriend – hey baby, me love you long time

halo 2 – i love bees

In early 2001, somehow I slipped into the very strange world of A.i. the online multi-player game which was in effect a meme to promote the Kubrick/Spielburg movie of the same name, though had little in common. Over the next few months, I wasted many hours in that world, and in the Cloudmakers Group, trying to follow the game play, reading 100s of emails a day, and somehow as a result becoming totally hooked on web-design or more accurately net-art. I even got a special poster for the game-players with my name on it. Today it started again.

Well a little while ago actually, not like I have checked in to the group for maybe a year or two, but in my trawls across internet-land today, I came across i love bees, which appeared as a blink at the end of the movie trailer for Halo 2, which I was playing until a couple of days ago when 550mhz powerbook just didn’t have the required grunt to keep the fps ticking over, and shortly after having finished all the Iain M. Banks culture books, from which Halo draws many of its themes.

So it looks like the same crew behind A.i., The Beast and The Puppetmasters are at it again. It had an immediately familiar feel, the movie teaser, the hacked websites, even the old crew at cloudmakers are getting excited. If I’m going down the rabiit hole again, it looks like this is the place to go.

halo 2
halo 2