About 18 months ago, I got an email from Georg Hobmeier. We’d met late the previous year and realised we know all the same people, courtesy Freiburg and other Germano-Austrian places filled with dancers. Georg wrote:
I’m sitting in a room making games. I might require your particular skillset. It’s the story of a woman who’s supposed to activate an unruly missile defence station on an orbital station. There’s drones involved, vending machines and a lot of death in space.
I replied, “… death in space? I say yes!”
And so, in May 2015 I became something of a copy editor, proofreader, translator, fact checker / researcher (just how big would a standard-ish Oort cloud object of slushy comet nucleus type, or d-type asteroid need to be to flatten a city?), co-writer of Georg’s text for Causa Creations’s and Gold Extra’s interactive sci-fi novella The Station. Which was released on Tuesday.
Which makes me a published sci-fi writer / game writer. I think. Woo!
What started out as a quick-ish proofread turned into a few weeks of ever more involved discussion on identity, feminism, colonialism, 500 years in the future. You know, my usual gear, the parts of my particular skill set you get when you require my particular skill set. Some people think they can get me without the politics, like it’s optional. Not Georg! He knows what I’m about.
Which led to me thinking about the main character — already a woman — thinking about utopian-ish futures, and deciding she was bisexual and brown. Georg replied, “So, did I get this right, our hero is an umber-skinned bisexual? Somehow I picture her now as Deborah Dyer aka Skin!” Or Hannah John-Kamen, or Korra, both of whom were in my sci-fi imagination around then. So when you play The Station you have three handy references for who you are.
You’re in space! But why? And how did you get there?
“The Station” is an interactive sci-fi novella set in turbulent times, which the protagonist has a hard time remembering. It’s an orbital rabbit hole tale developed by gold extra with Causa Creations’ support. Text by Georg Hobmeier and Frances d’Ath, Code by Patrick Borgeat, Sound by Juan A. Romero.
- brain damage
- lots of accidents
- vending machines
- zero gravity horror
- one rather short labyrinth
- visually compelling feature list
- linux puzzles, but not too hard ones
- a full menagerie of quirky & annoying maintenance machinery
Please also enjoy a full hour of magical space drone music with deep space bass. Available soon.